I did this little test. (link on the bottom)
I play games so it is quit normal to do this.
When i play wizard I go full INTELLIGENCE and Wisdom as second skill pool. I lie playing wizards as some spells are devastating. Delivery of spells is a skill in itself.
when I took this test I was hoping for TROLL. I was definitely not leaning my answers towards an intelligence based wizard.
------------------- T H E T E S T
I Am A: Neutral Good Dwarf Druid (5th Level)
Neutral Good A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because it advances mediocrity by limiting the actions of the truly capable.
Dwarves are known for their skill in warfare, their ability to withstand physical and magical punishment, their hard work, and their capacity for drinking ale. Dwarves are slow to jest and suspicious of strangers, but they are generous to those who earn their trust. They stand just 4 to 4.5 feet tall, but are broad and compactly built, almost as wide as they are tall. Dwarven men value their beards highly.
Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.
Lawful Good ----- XXXXXXXXXXXXXXXXXXX (19)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXXXX (26)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXXX (20)
Lawful Neutral -- XXXXXXXXXXXXX (13)
True Neutral ---- XXXXXXXXXXXXXXXXXXXX (20)
Chaotic Neutral - XXXXXXXXXXXXXX (14)
Lawful Evil ----- XXXXXXXXX (9)
Neutral Evil ---- XXXXXXXXXXXXXXXX (16)
Chaotic Evil ---- XXXXXXXXXX (10)
Law & Chaos:
Law ----- XXXXX (5)
Neutral - XXXXXXXXXXXX (12)
Chaos --- XXXXXX (6)
Good & Evil:
Good ---- XXXXXXXXXXXXXX (14)
Neutral - XXXXXXXX (8)
Evil ---- XXXX (4)
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXXXXXXXXXX (14)
Elf ------ XXXXXX (6)
Gnome ---- XX (2)
Halfling - XX (2)
Half-Elf - XXXXXXXXX (9)
Half-Orc - XXXXXXXXXX (10)
Barbarian - (-2)
Bard ------ (-6)
Cleric ---- (-10)
Druid ----- XXXXXX (6)
Fighter --- (0)
Monk ------ (-17)
Paladin --- (-17)
Ranger ---- XX (2)
Rogue ----- (0)
Sorcerer -- XXXX (4)
Wizard ---- (-2)
Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)
I did WOW for a while and got sick of class leveling or balancing. Then shock horror EQ2 brought it in... NOOO good by EQ ... Class balancing made all areas solo-able by any class for character. basically they dumbed it down for idiot users who where in fact DUMB. just face it Wizards are not fighters and had low STR and where physically a pushover. Likewise most fighters where low in INT and could be confused easily. this is what makes characters different and have to fight the same MOB in different ways. Class balancing basicly made the smae mob just a bunch of hit points and not unique. So suddenly the interest in HOW to kill your prey changed to just kill you prey.
I went back to an EQ1 server and kinda put that down. I had been spoilt with larger populations and great graphics.
Truth is, WOW was always second to EQ but for the fact that you did not need a super computer to play WoW. It won the numbers race, but the time the dust settled it was tooooo late. no to mention Sony was treating their clients like we where assholes and hated us.
this article from slashdot is SPOT ON , and gives the reason why I gave up the Virtual on line world sucking game.
i have borrowed the bit I agree with here.
Everquest is a game centered on rewarding you for how much time you put into it. This is the core design philosophy behind the game, since they charge you by the month and make more money the longer you stick around. What they don't tell you is that taking your money is about all they're interested in. They care little for player complaints, and less about player suggestions and requests. They're in this to milk you for all you're worth, and that's the first thing you have to know.
The second thing you have to know is that the game stops being fun. By that time though, you're so "addicted" to the game, you don't realize it. The game becomes a source of frustration and anger instead of a source of entertainment and fun. It becomes a chore. It becomes a job. You plod away at the keyboard, obsessed and consumed with getting that new item, or finishing that last quest, and while so consumed you begin to hate the game. Vehemently. It's a game that goes on forever, and one that you can never win.
After playing the game for a while, you'll start conversing with other players, and you'll see the one thing all players have in common is that they all hate Sony - the designers of Everquest. (It should be noted that Verant, the original development company, has been absorbed into Sony Online Entertainment -- so will be referred to as Sony for simplicity) This is baffling at first glance, because they send Sony $12.95 every month for a form of supposedly voluntary entertainment, which they enjoy, and yet they despise them! Look a little deeper though, and you'll see that most people who dislike Sony are the ones who no longer have fun playing Everquest.
finally a reference source that is interesting
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